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Using Activities to Make Training Fun
Course Description
Overview
A study of adult educators conducted by Pennsylvania State University doctoral student David Tanis found that playfulness creates a learning environment of “fun, enjoyment, and laughter,” and that their students notice cognitive gains in terms of “engagement, retention, and understanding.”Ways to incorporate playfulness into the training classroom include the use of games and other activities, along with humor, which will be explored in this course.
Purposeful, well-thought out, and engaging activities in a training course can help learners apply new skills and knowledge, as well as retain that information in a meaningful way, while meeting learning objectives.
Objectives
- Understand how training can include the use of activities
- Explore different types of games
- Identify methods to elicit participant buy-in
- Apply humor principles in adult learning
- Troubleshoot when activities go badly
- Develop your own activities
Topics
- You will spend the first part of the day getting to know participants and discussing what will take place during the workshop. Students will also have an opportunity to identify their personal learning objectives.
- We will begin the day with a brief review of the learning cycle and adult learning principles. We will also discuss the value of games in training. Participants will then have an opportunity to share their favorite training game.
- During this session, we will discuss three things that can help participants see the value of training games. We will also discuss some great game experiences and some games that flopped, and what we can take away from these lessons.
- Preparation is key to the success of any trainer. This session will discuss some different types of games and activities. We will also talk about how to deal with reluctant participants.
- Despite our best intentions and planning, sometimes a game will not work. We will discuss how to anticipate, avoid, and deal with problems.
- It is not hard to be funny; just be CREATIF! We will explore each letter of this acronym during this session.
- To break the day up and illustrate some of our key points, participants will take part in a quick, fun energizer.
- Participants will take part in three easy games that can be adapted for many situations. Then, they will discuss the games from a trainer’s perspective.
- To wrap up the day, participants will work in small groups to create their own game.
- At the end of the day, students will have an opportunity to ask questions and fill out an action plan.
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