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Behavior Driven Development with Cucumber

Price
2,925 USD
5 Days
EJCJ-421
Classroom Training, Online Training
Open Source

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Date

  • Date: 13-May-2024 to 17-May-2024
    Time: 9AM - 5PM US Eastern
    Location: Virtual
    Language: English
    Delivered by: LearnQuest
    Price: 2,925 USD
  • Date: 8-Jul-2024 to 12-Jul-2024
    Time: 9AM - 5PM US Eastern
    Location: Virtual
    Language: English
    Delivered by: LearnQuest
    Price: 2,925 USD
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Course Description

Overview

Behavior-Driven Development (BDD) employs the approach of specification by example, requiring the team to create specific examples identifying what the system should do from the user’s perspective.
This course is valuable for teams who are: adopting Behavior Driven Development (BDD); considering Cucumber as its acceptance test tool; or updating skills to include an increasingly popular practice and tool. Attendees will discover that Cucumber’s ability to map stories and acceptance criteria to automated functional tests makes it an ideal BDD tool. The combination of instruction and application in this class will prepare your team for success in implementing and executing tests using Cucumber.
This course is considered a Private versions that can be done with the Java or .NET versions of Cucumber.
 

Objectives

Upon completion of the course, students will be able to:
  • Distinguish between BDD and other kinds of agile testing
  • Describe the individuals involved in BDD and their interactions
  • Explain why Cucumber is well-suited to BDD
  • Refactor Cucumber scenarios to improve expressiveness and make them more readable and maintainable
  • Automate Cucumber steps to drive your application both through and below the user interface
  • Refactor Cucumber step definitions to make them more readable and maintainable
  • Write expressive Cucumber scenarios using business domain language
  • Find and install the appropriate version of Cucumber for your platform (i.e. Ruby, Java, or .Net)

Audience

This course is specifically designed for IBM, to be given to entire product development or testing teams. However, it covers information important to all roles: developers, testers, managers of all types, product management, and BA.
 

Prerequisites

    None
     

Topics

  • Introduction to Testing Methods
    • Test-driven Development with RubyMine
    • What is RubyMine?
    • What is TDD?
    • Introduction to TDD/ATDD
    • Why use TDD/ATDD?
    • Introduction to BDD
    • What is BDD?
    • How does BDD benefit me as a Testing Professional
  • Introduction to Cucumber
    • LESSON 1:
      • What is Cucumber (QCumber)?
      • Why use Cucumber for Testing
    • LESSON 2:
    • Understanding Cucumber Software
    • Introduction to Cucumber features
    • Introduction to the structure of a Cucumber Project
    • LESSON 3:
      • Getting started with Cucumber
      • Introduction to Scripts
      • Writing your first script
      • Executing Cucumber Scripts
  • Understanding Cucumber Scenarios
    • LESSON 1:
      • What are Cucumber Scenarios?
      • Introduction to Scenarios in Cucumber
    • LESSON 2:
      • Understanding the Test Frameworks (Rails)
      • Introduction to Cucumber and WebApps
      • How to test a Web App using Cucumber.
      • Introduction to Refactors
      • Verifying test results
      • Mocks & Stubs
      • Cucumber and Databases
  • Introduction to Ruby
    • LESSON 1:
      • What is Ruby?
      • Overview of Ruby Development.
      • How to Install Ruby?
    • LESSON 2:
      • Ruby from the point of view of the “TESTER”
    • LESSON 3:
      • Introduction to the Ruby Programming Environment
      • What are blocks?
    • LAB: My First Ruby Program
  • Introduction to Object Oriented Programming
    • LESSON 1:
      • Introduction to SOA.
      • Introduction Modules.
      • What is a Classes?
    • LESSON 2:
      • Common Standard Library Classes
      • Control Structures
    • LESSON 3:
      • Introduction to Ruby Scope
      • Global Scopes
      • Global Variables
      • Local Scopes
      • Local variables
      • Using Modules to control scope.
      • Inheritance
      • Inheritance and Instance Variables
      • Overriding Methods
      • Usage of super
      • Redefining methods
      • Abstract Class
      • Ruby Overloading Methods
      • Object Serialization
      • Modules/Mixins
      • Self
      • Top level context
      • Self inside class and module definitions
      • Self in instance method definitions
      • Self in singleton-method and class-method definitions
      • Constants
  • Introduction to Rails-Flavored Ruby
    • What is Rails?
    • What is Ruby on Rails?
    • Rails-flavored Ruby
    • Motivation for using Rails-flavored Ruby
    • LESSON 1
      • Strings and methods
      • Comments
      • Strings
      • Objects and message passing
      • Method definitions
      • Back to the title helper
    • LESSON 2
      • Other data structures
      • Arrays and ranges
      • Blocks
      • Hashes and symbols
      • CSS revisited
    • LESSON 3
      • Ruby classes
      • Constructors
      • Class inheritance
      • Modifying built-in classes
      • A controller class
      • A user class
  • Introduction to Ruby Programming
    • Using Breakpoints
    • Difference between or and || operator
    • Fun with Strings
    • Variables and Assignment
    • LESSON 1
      • Scope
    • Global scope and global variables
    • Built-in global variables
    • Local scope
    • LESSON 2
    • Introduction to Ruby Methods
    • Understanding Methods
    • Creating a Ruby Methods
    • LESSON 3
    • Introduction to Strings
    • Listing all methods of a class or object
    • Comparing two strings for equality
    • Using %w
    • Character Set
    • Character Encoding
    • Encoding class
    • Introduction to Ruby Constructs
      • Conditional
      • Statement modifiers
      • Case Expressions
      • nil is an Object
      • Difference between FALSE and NIL
  • Introduction to Ruby Arrays
    • Ruby Arrays
      • Parallel Assignment
      • Environment Variables
      • Command line arguments
      • Library GetoptLong
    • Ranges
    • Ruby Symbols
    • Hashes
      • Using Symbols as Hash Keys
    • Random Numbers
    • Read/Write files
      • Traversing Directory Trees
      • Random Access
    • Regular Expressions
      • Literal characters
      • The wildcard character . (dot)
      • Character classes
      • Special escape sequences for common character classes
    • Writing our own Class
      • Literal Constructors
      • Garbage Collection
      • Class Methods
    • Method Missing
    • Ruby Procs
    • Including Other Files
    • Ruby Open Classes
    • Inheritance
      • Inheritance and Instance Variables
    • Overriding Methods
      • Usage of super
      • Redefining methods
      • Abstract Class
    • Ruby Overloading Methods
  • Introduction to Debugging
    • Access Control
      • Overriding private methods
      • Top-level methods
      • Are instance variables inherited by a sub-class?
    • Exceptions
      • Raising an Exception
      • Handling an Exception
      • Validation example
  • Ruby Logging
  • Ruby Time class
     
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